![]() ![]() further testing required! Star Trucker - This one punished my Surface Pro + eGPU setup, so I need to give it a proper go on my desktop PC. I'm just not sure as someone who can never memorize poker hands, if I'm gonna enjoy it. The production values are top-notch and the aesthetic is right up my alley. Balatro - Given the sheer enthusiasm for this I still need to give this a proper go. I loved Wilmot's Warehouse, and while I don't think this has as clever or engaging of a gameplay loop as that, it's a quite nice world to be in. Hope it continues to build it on its mechanics after these first levels, but I'm sold. Smooth as hell and it scratches that "platforming in the vein of Celeste" itch for me. I don't have anything particularly interesting to say since I learned about most of these games from this thread already (thanks!) but what I've tried so far: Pepper Grinder - Loved it. Kind of vaguely Survivors-flavored, except for the fact that the enemy density is super low. Gatekeeper: A perfectly fine twin-stick roguelite shooter thing with co-op options. ![]() I presume it's intended to be at least slightly Megaman Zero flavored, but I wouldn't know since I'm not that familiar with Megaman (and the Zero series is notorious for its difficulty, which means I never bothered playing them.) Anyway, the difficulty on this seems pretty reasonable, so wishlisted. Berserk Boy: Fun side-scrolling anime-flavored melee action, with promised metroidvania elements. Would be a much better demo if they nixed all the story segments - but you can tell that's not gonna happen. ![]() I can't tell if it's a translation issue, or just bad, unedited nonsense. but the writing and spell checking are awful, and having to click through tens of dialog screens to get to the next bit made me want to immediately quit. But the biggest problem is that the start of the game is extremely story focused. Also Up is permanently mapped to Jump, and you're forced to play with an analog stick, so good luck avoiding accidental jumps. except that the timing is all weird for the latter - you basically have to block as soon as you see a move begin to wind up, which is way different than a typical parry mechanic. Pretty standard hack-and-slash setup with dodge and block. StellaGale: The Trials Of Faith: Not great. I'm not entirely convinced it's enough to carry a full game, but the demo was interesting and fun, so I'm gonna keep an eye on it. Parrying enough enemies fills a super gauge which you can use for a wide-range bomb attack. In practice, it's more of a short-range 360 stun than a true parry mechanic, and it's a bit finicky - because if you parry with nothing in range, then you damage yourself. The gimmick is that you are paired with an AI partner who auto-attacks - but they need you to stun enemies by "parrying" first. Parry Nightmare: An extremely odd survival-like. Like, the animation for the melee attack takes forever, and the reload times for your gun are ridiculous. Spider Fox is a weird 3D platformer thing that I'm not completely sure what to make of.Įntropy Survivors feels slow and weird, which I'm not a fan of. It's still worth playing the demo (which is very short), just don't have any expectations beyond that. Since I'm not into multiplayer stuff, that's a hard out for me. But the game itself, as spelled out by the developer in an update, is going to be some sort of asymmetrical co-op horror thing with a "shorter single player narrative experience" to be released if and only if the Early Access co-op stuff becomes successful enough. The demo is not new it dates back to last November. that doesn't really reflect what the actual game will be. I don't think they should've released the demo in this state. Nothing about it feels good at all it's like they just forgot to make a proper game. Your attack range is unclear, your movement is slow, and dodge has no I-frames. The animation is beautiful, but the combat is just bizarrely broken. Yeah, #BLUD might be the worst demo I've played so far. ![]()
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